![]() ![]() You can use the climber's kit as an action to anchor yourself when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.Ĭomponent Pouch. A climber's kit includes special pitons, boot tips, gloves, and a harness. It can be burst with a successful DC 20 Strength check.Ĭlimber's Kit. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.Ĭhain. This wooden case can hold up to twenty crossbow bolts.Ĭase, Map or Scroll. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.Ĭase, Crossbow Bolt. A creature moving through the area at half speed doesn't need to make the save.Ĭandle. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. A book of spells is a spellbook (described later in this section).Ĭaltrops. A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.īook. A creature moving through the area at half speed doesn't need to make the save.īlock and Tackle. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.īall Bearings. An arcane focus is a special item-an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item-designed to channel the power of arcane spells. It confers no benefit to undead or constructs.Īrcane Focus. ![]() A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.Īntitoxin. On a hit, the target takes 1d4 fire damage at the start of each of its turns. ![]() ![]() Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. This sticky, adhesive fluid ignites when exposed to air. On a hit, the target takes 2d6 acid damage.Īlchemist's Fire. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. This section describes items that have special rules or require further explanation.Īcid. ![]()
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